May
29, 2008
Inside
the Lab Podcast
Topic: Education in Second Life
Featuring: Claudia, Katt, and Pathfinder Linden
Katt: YouÕre listening to an instalment of
Radio LindenÕs ŌInside the LabĶ podcast series. Today, weÕre having a
conversation with Linden LabÕs Second Life education experts, Claudia and
Pathfinder Linden.
In
this podcast, youÕll hear about the variety of ways the virtual world of Second Life and Teen Second Life can be used for
education, as well as information on the many resources
available for educators who are interested in getting involved.
Welcome!
IÕm Katt Linden. IÕm the Communications Manager here at Linden Lab. LetÕs get
started.
So,
we are here talking with Claudia Linden and Pathfinder Linden. Claudia,
I wanted to start with you. For folks who donÕt know you yet, could you tell us
a little bit about yourself and what you do at Linden Lab?
Claudia: Sure! Thanks, Katt. IÕm on the
Community Initiatives Team. I work with educators. I provide support for
educators just getting started and connect them to each other. I help
facilitate the K-12 community, working with teens, 13 to 17 year olds. So,
thatÕs a little bit about what I do.
Katt: Nice! Pathfinder Linden, what do you do
at Linden Lab? What are you here for?
Pathfinder: Well, I work in the Proactive
Initiatives Team. My focus is working with educators, folks using Second Life
for academic purposes, for things like scientific visualization, for
simulation. Actually, I also work with a large group of folks now using Second
Life for healthcare purposes--so, healthcare professionals, people working with
patients and caregivers in Second Life.
Basically,
my primary goal is to help share strategies for success with them and help them
succeed in what theyÕre trying to do. I also do a lot of connecting people with
the right people because the best educational projectsÉ Really, any projects in
Second Life are ones that involve collaborators, people with slightly different
perspectives on a common problem and with common goals.
So,
I try to make sure that people get integrated into the community as quickly as
possible and also help answer questions when organizations are trying to bring
their entire organization into Second Life, like, say, trying to bring an
entire class.
Katt: Nice! So, how big is that community?
Generally speaking, how many educators are using the Second Life Grid and how
are in Teen Second Life?
Claudia: I think one great measure of how many
educators are using Second Life is the Second Life
Educators LISTSERV. ThatÕs got 5,000 plus members on it, active from all
over the world. Islands, educational private islands, there are hundreds of
them. New Media Consortium, who host a lot of
education islands, has, I think, a hundred universities participating in their
islands alone. Teen Second Life has, I think, 90+ estates that are education
projects run by schools and nonprofits and other groups like that.
Pathfinder: Yeah, in terms of institutions and
organizations, itÕs in the hundreds. In terms of individuals, itÕs definitely
in the thousands. YouÕll very often have individual pioneering faculty members
coming into Second Life and experimenting with it individually and then you
also have organizations coming in, say, like Princeton who has islands with
wonderful, beautiful architectural builds on it. TheyÕre doing a lot of really
amazing things with creating really compelling and beautiful spaces that people
communicate in, they have conferences and meetings and so forth.
Really,
a good measure of it is to see the activity on the Second Life
Educators Mailing List. If you go to secondlifegrid.net
and you look under ŌResources,Ķ you can find links to those different mailing
lists. ThereÕs also a healthcare mailing list, thereÕs also one for government
agencies, there is one for nonprofit organizations.
WhatÕs
really in common with all of these types of organizations is that theyÕre
intensely collaborative. ThatÕs something that Second Life is extremely
powerful for. ItÕs the often serendipitous meeting of people from different
organizations in academia. They come together and they share ideas and they
start meeting in Second Life and working together on projects.
ThatÕs
the sign, I think, of a very robust community, is one that is extremely
collaborative. People frequently use the mailing list to introduce themselves.
In fact, theyÕre highly encouraged to at the very beginning. TheyÕll introduce
themselves and say, ŌIÕm working on some architecture projects,Ķ and then
immediately, other people pop out of the woodwork and say, ŌHey! IÕm also doing
this. Would you like to collaborate on this project?Ķ
Particularly
in academia, in education, it all comes down to collaboration. It comes down to
people not working by themselves, but with other people toward common goals.
That type of a community in Second Life exists. ItÕs really beautiful to see.
Katt: So, if some of our listeners are
interested in getting involved themselves, say again how they would find that
list and how they would understand how to get involved.
Claudia: I was going to point them to the secondlifegrid.net. The ŌEducationĶ
tab is a good place to go. That will point to the LISTSERV. Another resource
that would be good to start with is the Second Life Education Blog, which is sl-educationblog.org. ThatÕs a place
that highlights the projects that are going on and gives events that are
happening each week. ItÕs a good entry point for people new to education in
Second Life.
Pathfinder: Another good way is actually to just go
on to Google and search for Second Life and, say, the name of the university,
because what every often happens are that as academic institutions come in to
Second Life and start doing things, they will typically set-up a blog or a
website where people can learn more about it and particularly, if itÕs a
project that theyÕre trying to get public involvement in.
There
are academic organizations and universities and institutions that come in to
Second Life and do a lot of private things but typically, over time, what we
see is that they realize that one of their real powers of Second Life is the
community overall. ItÕs the thousands and thousands of Residents here.
And
so, theyÕll very often have things like public lectures that theyÕll open up to
folks. HarvardÕs Berkman
Center frequently has lectures where they invite the public to come and listen
and even participate and ask questions of the guest lecturers and so forth.
Claudia: ThatÕs a great point, Pathfinder. IÕd
also add, when youÕre talking about new educators or people who are interested
in seeing whatÕs going on and experiencing it, especially the education aspects
in Second Life, IÕd recommend that they join some of the groups. So, a few
groups to mention would be Discovery Educators
Network has a group. They have an active organization in first world and
first life and they have regular weekly events in Second Life.
Another
group thatÕs really interesting for people thatÕs a little broader is ŌMetanomics.Ķ ThatÕs from Cornell. They have a
real range of speakers each week. If you join that group, then youÕll get
events sent to you, notices of events. So, thatÕs a really good way to find out
whatÕs going on and to meet some interesting people right off.
Pathfinder: ThereÕs also the very general purpose Real Life
Education group in Second Life. So, if you go search for groups and you
search for ŌReal Life Education,Ķ that group actually has almost 3,000 members.
ThatÕs a very general purpose group. Every once in a while, youÕll see somebody
send a message to the group, announcing an interesting event or asking a
question, ŌWhere are some good people teaching Biology in Second Life?Ķ
Really,
youÕre starting to realize that pretty quick in Second Life, that there are
many different ways to connect with so many different educators doing so many
different things and to get collaborative opportunities is easy. In fact, itÕs
almost overwhelming. I think thatÕs the challenge for most educators. There are
so many different, amazingly interesting things to do, that the challenge is
really figuring out what youÕre going to focus on.
Claudia: ThatÕs why we help to facilitate the Second Life Education Blog, to make
it a little easier for people to find their way into events that interest them.
Pathfinder: Exactly.
Claudia: So, I definitely recommend checking
that out.
Katt: Those are great resources, Claudia and
Pathfinder. Thanks! You mentioned Cornell, you mentioned Biology teachers. It
can be a little overwhelming. So, again, for our listeners, who are the
educators that theyÕre going to find if they come inworld and they start
looking at the blogs and start getting involved in groups? Who are they going
to meet inworld? Are they primarily universities? Community colleges? Are they
international? Are they mostly based in the US? Who is it thatÕs engaged here?
Pathfinder: Really, everyone [laughs]. Second Life
is fundamentally an international platform. Most of the residents of Second
Life, over 60% of the user base are outside of the United States. One
interesting thing, in terms of the international aspect of it, is that language
teaching is really big in Second Life. I mean, if you think about it, itÕs a
way to create a perceptually immersive environment where youÕre learning a
foreign language (ie. Language Lab).
I
was showing somebody the other day a series of regions in Second Life where
predominantly people from Poland hang out and they speak Polish in voice, they
use voice. They also use text chat. And so, theyÕre typing Polish to each
other. Educators, particularly, who are trying to teach, not just language, but
also teach people about different cultures, find Second Life a very compelling
platform because it allows you to immerse yourself.
So,
you can actually walk down a street in a region and it looks like Paris and it
has the artwork, the architecture, the French cars driving down the streets.
ItÕs really an amazing platform for people trying to immerse themselves in
content.
Claudia: ThereÕs a little bit of everything
represented. I mean, thereÕs the single educator, the lone educator whoÕs the
early adopter at a community college. But there are whole community colleges
and universities that are involved, as well as a consortium of universities,
both in the US and international and international collaborations. There are
high schools that are collaborating, US and Japan and Australia.
A
place to find out some of the universities and community colleges that are
involved is the http://www.simteach.com
wiki. If you click in there, youÕll find in one of the front pages there under
Second Life, youÕll find a whole list of all of the universities that are
involved. ItÕs not a comprehensive list because people self-report. But itÕs a
pretty fair-sized list and itÕs a great place to start if youÕre trying to see
who all are participating.
Katt: Excellent! That sounds really helpful.
So, what are they doing, all these people? What kinds of education projects?
You mentioned some really interesting language programs that are taking
advantage of the immersiveness of this world. But what other kinds of
educational efforts are happening and are some more popular than others? Are
virtual classes, for instance, in real life topics are more popular than, letÕs
say, 3D modelling?
Pathfinder: Well, I think what initially happens,
and this is true of any new medium, is that people tend to replicate what they
already do and they realize that the new medium maybe allows them to do what
they already do, a little bit better. So, one of the things that you see very
often in Second Life in the education space are people having classes and
lectures. So, a room where a bunch of people are sitting and listening to
somebody presenting and asking questions and having discussions around the
contents and people even showing slides, the same material that they use in the
physical world.
So,
for them, itÕs more powerful because it allows their students to be distributed
around the world. And over time, you start to see people then realizing, ŌHey,
maybe I can teach things here that I couldnÕt teach in the same way in the
physical world.Ķ Well, the example I love to give is a while ago, I was
speaking with somebody who was teaching Cell Biology in Second Life.
I
said, ŌHowÕs it going? What are you doing?Ķ He goes, ŌWell, we are having these
lectures and IÕm getting desks and IÕve got chairs for the students to sit on
and weÕre showing slides that we use, images of human cells and so forth and
cellular organelles and the anatomy of cells and so forth.Ķ I said, ŌThatÕs
pretty cool. But you know, you could always be creative. Imagine having a
classroom that is a huge cell, where you have the nucleus, the ribosomes, the
mitochondria and heck, you could even have your students, their avatars, be
different cellular organelles and have the students really immersed in the
content and this can see DNA being
transcribed right in from of them and interacting with it.
Over
time, what you see are people creating more immersive learning experiences like
that. The other sort of low hanging fruit thatÕs very popular for educators in
Second Life is obviously, this is an environment where you can build things
very easily. So, you have a lot of people teaching architecture. But then they
start to realize, ŌHey, I can build these things and we can actually have
people in them. We can actually bring our class through an architectural build
that we just did and we can work collaboratively while weÕre building.Ķ
So,
it allows them to do things that they donÕt typically do when theyÕre studying
architecture without using Second Life.
Claudia: ItÕs also a really beautiful
environment for role playing and simulations. Just yesterday, I took a tour of
a build in process, and itÕs not quite finished yet, for the World Health
Organization that New Media Consortium is
working on. ItÕs a model of a Third World clinic, a health clinic, a prenatal
care clinic. Students will go in and be able to select from a variety of
avatars, depending on which role they want to play, whether they want to be a
person coming in to the clinic for prenatal care or maybe one of the doctors.
Then
they have several rooms set-up with all of the equipment, just like what they
would have in this clinic. TheyÕll be doing training there on the different
procedures and processes for prenatal care. ItÕs really beautiful and you
really have the feeling that youÕre there. ThereÕs also a cabana set-up for
training where theyÕll be able to stream media. So, it really excels at that, I
think.
Katt: So, I guess my question to you then,
Claudia, is that sounds really interesting and cool. But is it practical?
WhatÕs the point of doing an education program like that? WhatÕs the benefit of
it? Or is it just a great way to show off these kinds of programs?
Claudia: ItÕs hard to create certain kinds of
role play environments where you actually get the feeling that youÕre there.
So, one of the benefits of it is that itÕs incredibly useful in conserving
resources because the resources are pretty infinite in Second Life. You can
create very detailed settings and you can model all the equipment that you
might be using. IÕve also been to the opposite extreme, from a very low tech
clinic to the highest tech models of some hospitals of the future and hospitals
that are currently existing, that are being used to train nurses and new
doctors on very complicated equipment.
They
can bring a lot of people into this environment. It can really reduce training
expenses. Some internal research that has come out of IBM
shows (video) that
actually, immersive learning in the day-to-day for a kind of continual training
that needs to happen in a lot of jobs, because learning isnÕt just over here in
academia, itÕs also in business as well these days, can happen very effectively
and save time, like up to 10 times, I think, was the factor that they found, in
the speed of learning because itÕs really engaging.
I
think itÕs hard to get that across until youÕve experienced being inworld, in
an immersive world with other people. But as we become more and more
distributed in our teams, in our workplaces, IÕm blending over a little bit
into learning and work, it becomes really valuable to have a place where we can
actually be together and immerse in environments that can be extremely
realistic.
Pathfinder: Academics always talk about Ōpedagogy,Ķ
the art of teaching, the instructional methods that educators use to help
students learn. Really, the real power of Second Life is in its immersiveness,
the ability to have conversations with people in real time while youÕre
immersed in the content. YouÕre in it, youÕre able to create interactive
spaces, spaces that have things inside of them that you interact with and
youÕre surrounded by real people, real students, by real faculty, who are able
to interact with each other while theyÕre interacting with the content and it
all happens in a real place.
ThereÕs
no context to the conversation. Everything in Second Life is all about context,
itÕs all about conversations around the content and having contextually
relevant conversations. That level of immersiveness, if you look at the sort of
art of teaching, itÕs well-known that that level of immersiveness really
engages students. It makes them feel connected to the content more. That, in
the end, really helps them in the learning process.
I
think weÕre starting to see people trying to study the efficacy of Second Life
as a teaching platform. The results are very positive so far. People are seeing
more engagement. TheyÕre seeing more excited students. I think if you talk to
any academic, one of the big challenges is simply just to get the students
excited about the content, to get them really engaged, as opposed to just
plopping a book in front of them and saying, ŌYeah, read this and learn it.Ķ
So,
I think itÕs a lot more than eye candy. ItÕs an immersive environment where
youÕll find that your students are more engaged. ThatÕs really one of the
ultimate goals for any educator, to engage the students, and then the learning
really happens after that.
Katt: Right. So, youÕre saying that students
become much more engaged, that the material is more accessible and that rather
than a solo study or a traditional passive study, you are able to interact with
the material and Claudia, to your point, potentially spend a great deal less
money creating an education process. Is that correct?
Claudia: Yeah, that sounds like a pretty good
summary of what we were aiming for there.
Claudia: IÕm thinking of some of the Machinima
work that Global Kids is doing.
Machinima is creating videos with the inworld camera. ItÕs hard to set-up a
video studio for high school and middle school students. ThatÕs not very
accessible to lots of schools and kids all over the world. But IÕm seeing just
some amazing videos that are being created by kids totally in Second Life.
TheyÕre
able to create their characters; theyÕre creating their sets in Second Life.
So, thereÕs one example of just in Second Life youÕve got resources available
to you that are sometimes hard to have in first life. When I think some of the
science exhibits that are in Second Life, that people are able to not only
bring in to the classroom, but the kids can go into those exhibits.
[Laughter]
Pathfinder: Because weÕre so passionate, weÕre both
so passionate about this, youÕre going to have to throw water on us.
Katt: ThatÕs okay. I think in some ways, you
guys know the specific examples that a lot of people are hungry to hear about
because itÕs easy to talk in generality about these things, but if youÕre not
actually there taking part in it, it can be difficult to really visualize what
is so really different. So, IÕm very interested to hear the specific examples
that youÕre coming up with.
So,
my next question for both of you is, as an educator, why is it a good idea to
use the Grid? Why is the Second Life Grid going to help meet your goals? I
suppose the corollary to that is, what support does Linden Lab offer to
educators who are trying to experiment or work inworld?
Claudia: So, Linden Lab offers an educational
discount for organizations that are education-based and for not for
profits, if itÕs a registered nonprofit. The information for that is on the
Grid site. So, anyone who wants to take advantage of that can go to the
ŌEducationĶ tab on SecondLifeGrid.net.
It lets people purchase an island for half the regular/full price of estates
and it also is half-priced on their monthly maintenance fees.
There
are also many other groups now in Second Life that are providing affordable
options for educators to get involved inworld from absolutely free by finding a
great collaboration with someone thatÕs a good fit for you to groups like Info
Island, like New Media Consortium, like Edu
Nation and Edu Island, who all offer parcels, smaller parcels for rent, so that
you can actually be in a community with other education-oriented groups.
Katt: That sounds really useful. What about
you, Pathfinder, can you speak to why educators are using the Second Life Grid
and what support that Linden Lab has to offer them?
Pathfinder: To take off of what Claudia already
said, we provide a substantial discount for the initial one time set-up fee for
regions in the Second Life Grid, as well as a substantial discount for the
monthly fees as well. What we try to do at Linden Lab is, as much as possible,
build scaffolding and then step back from that scaffolding because, really, the
greatest resource for educators in Second Life are other educators. And so,
what we try to do is build systems that allow them to connect with each other,
to find each other, to share information and to establish those collaborative
opportunities.
The
Second Life
mailing list is one such resource. The SL educator blog that Claudia
mentioned is another one. We have, as well, individuals like Claudia and
myself, who spend a great deal of time trying to share strategies for success
with educators coming in to Second Life and helping them get connected to other
people who they can go and collaborate with.
So,
I think, in terms of supporting educators, in addition to the discounts and the
scaffolding of systems like the wiki and so forth, for educators to share
information, is really about trying to help them get connected to the
communities as quickly as possible and to help find other people, as quickly as
possible, to collaborate with.
In
our experience, thatÕs the best thing we can do, is to help them find other
people doing amazing things, other educators.
Claudia: I was going to add that Pathfinder and
I also do a lot of outreach. So, we attend a lot of conferences and speak at
different engagements to help people who are new to Second Life in education,
understand what other people are doing, what are some of the emerging best
practices, what are the great projects that are happening to just help the
community to continue to expand.
Pathfinder: ThatÕs a really good point, Claudia.
There are multiple communities of practice in Second Life around education.
And, again, itÕs really the educators themselves who have formed these. What we
do often, when we go to conferences or speak at universities or speak at
meetings where there are academics, is we help connect people with other
people. We do a lot of, ŌYou should be talking to so and soĶ or ŌI know the
perfect place for you to go. YouÕre thinking of doing this? Well, hereÕs a
great location for you to see another university doing a similar project. Maybe
thereÕs some collaborative opportunities there.Ķ
I
think a lot of it too is, in terms of the outreaches, just letting educators
know that we deeply feel that this is an incredibly important use of the Second
Life Grid. We feel that some of the greatest innovations that weÕve seen, in
terms of using Second Life, is coming out of the educator community.
I
mean, weÕre blown away by it all the time. WeÕre constantly thinking about,
what can we do in terms of developing processes or tools that can make it even
better for them to succeed because when the educators come in here and succeed,
ultimately, all of the Residents win because the community just becomes more
interesting, itÕs used in more creative ways, itÕs used in ways to spread
learning across the globe.
Katt: Okay. So, IÕm going to ask you both
this question since itÕs such a great resource to have you both here,
Pathfinder and Claudia. IÕll start with you, Claudia. What advice would you
give to educators who are interested in Second Life? What works best and what
would just not work very well?
Claudia: Great question. One of the things that
I would suggest is that if youÕre interested in getting into Second Life, find
a practice partner. Find someone that you think would be interested in getting
into Second Life with you because itÕs a lot more fun to do it with someone else and also, itÕs a
great way of knowledge sharing and kind of helping each other ramp up your
learning curve.
Just
like any new software, thereÕs a commitment of time upfront in mastering the
interface and finding your way around. So, I suggest to people that when they
get inworld, that they join a group right away like ISTE, the International Society for Technology in Education
or a group like Metanomics and start to
attend some of the event because just like in first life, itÕs showing up over
time at different gatherings where you really get to know people and deepen
your relationships. Second Life is no different.
I
think, also, to use the SLED list really
well to definitely introduce yourself, introduce your project, let people know
what youÕre interested in doing. I think youÕll be surprised at the warm
welcome that youÕll receive and people that will share what theyÕre doing is
similar to what youÕre doing. And just be aware that Second Life is an
ecosystem. ItÕs the Second Life world, but itÕs also the many blogs that all of
the Residents and educators are writing on a daily basis. And so, you can start
to find out about some of those.
The
Second Life Education Blog (and wiki),
of course, is a great place to begin, but there are many and you can ask people
on the SLED list for some recommendations.
Katt: Sweet! Pathfinder, whatÕs your very
best advice to an educator whoÕs maybe new to virtual worlds but interested in
finding out what they can do and getting involved in Second Life? What is the
best thing that you would suggest to somebody like that?
Pathfinder: I would reiterate what Claudia said,
her point on joining these Second Life educator
mailing lists. The abbreviation is SLED, so everyone calls it ŌSled.Ķ
Introducing yourself on that list is key. Another strategy is to buy some books
on Second Life. If you go to, say, Amazon, and you search for ŌSecond Life,Ķ
youÕll see a variety of books on Second Life and theyÕre all very excellent.
One
that IÕm particularly fond of is the ŌSecond Life Official Guide.Ķ
I know a number of educators who actually are using that as a course-required
textbook. ItÕs a wonderful overview. ItÕs not like a manual for using Second
Life. ItÕs more like a guide book to a new country or a new world. It explains,
not just technically, how to use Second Life, but also, the kinds of things you
can do in it and it gives a lot of examples.
So,
I really think for educators and academics, books are an important part of the
whole process and having an actual tangible book that you can give your
students or give other faculties is critical. Lastly, look for the different
academic conferences out there that have maybe tracks about virtual worlds in
general. WeÕre starting to see academic conferences where theyÕll often have
workshops on sometimes even specifically Second Life.
I
know a good conference of the organization, ŌAssociation of Internet
Researchers.Ķ If you go to aoir.org, you can
see that they have conferences every year and that their upcoming conference
this year, they have a whole workshop on Second Life, specifically for
educators and academics who are interested in using it. So, thatÕs a good
opportunity as well for educators, is to find other people who are interested
in virtual worlds and in Second Life in the physical world at these different
academic conferences.
YouÕll
see all the time at these different conferences, poster presentations and
papers about educators using Second Life. So, the next time youÕre going to an
academic conference, just search for Second Life and youÕll often find really
interesting resources to learn more.
Katt: ThatÕs a great roundup. So, youÕve got
ideas on the web or at education conferences and for people who just dive in
World to join up and get engaged. Claudia, did you have something else you
wanted to add?
Claudia: Yeah. I would recommend that if you have
it in your budget, to look into attending the Second Life Community Convention.
This year, itÕs in Tampa, Florida at the beginning of September, I think, or
maybe the middle. ThereÕs a very active education track that
goes over the wholeÉ I think itÕs two or three days. ItÕs a wonderful
opportunity to meet people there who are practicing their incredible
presentations and case studies, a very dynamic community. So, IÕd really
recommend that.
Pathfinder: ThatÕs a great idea, Claudia. ThatÕs an
excellent resource.
Katt: Outstanding! Okay, so we are getting to
the end of our time. IÕm going to have one last question for you. I just really
want to extend a huge thanks to Claudia Linden, to Pathfinder Linden and to the
fantastic, watermelony Torley Linden, who is behind the scenes, doing our
recording. And, also, behind the scenes, Melissa Linden, who has done an
enormous amount of research to come with the topics that we should be talking
about today.
So,
my last question to both of you, Pathfinder and Claudia, and, again, we really
need to be brief, is whatÕs in the future for education in Second Life? In the
Second Life Grid, where is it headed?
Claudia: Well, IÕll start out with that one just
by saying that I see the future when I see some of the incredibly innovative
new approaches that people are coming up with in Second Life. Like, thereÕs one
example that springs to mind. ItÕs a 3D wiki. I remember the day I saw it, it
was just so exciting to see like this next new step in the 3D world thatÕs only
possible here. If anyone wants to look into that one, you can search for ŌStudio WikitechtureĶ (Second
Life Location) and youÕll find their blog. ItÕs a 3D way of allowing people
to collaborate just like the 2D wikis.
So,
I appreciate groups like the New Media Consortium,
which just launched a learning
prize, where theyÕre really trying consciously to push the boundaries of
how we learn and teach in virtual space. So, theyÕll be running a competition
over the next several months and giving awards to groups who come up with
really whole new ways of teaching in Second Life.
And
so, I think thatÕs one of the places that IÕm going to look to see the future.
I see it all around me everyday when I step in and notice whole new approaches
like the 3D wiki.
Katt: That is exciting. What about you,
Pathfinder? What do you see as the future of education on the Second Life Grid?
Pathfinder: Well, one thing I get excited about is
when I see more and more people really thinking about how to study the efficacy
of the Second Life Grid as a platform for learning. One of the key things that
you need to do as an educator is to figure out, are my students learning better?
Are they learning more? Are they becoming more prepared, when they graduate, to
go out into the world and do whatever theyÕre going to do?
I
think in the future weÕre going to be seeing more research around that, more
research around how exactly is learning in Second Life teaching people? Is it
teaching them differently? How is it teaching them better? ThereÕs a lot of
anecdotal evidence, but the plural of anecdote is not data. You need to
actually have real research around that.
So,
I get very excited when I hear about projects like a neurologist at
Massachusetts General Hospital teaching Relaxation
Response Therapy in Second Life and actually quantifying it, having a
control group and all of that. I think ultimately, thatÕs what will cause this
environment of the Second Life Grid to really explode as a platform, when
people start seeing more and more data on how this environment is teaching
people in ways that they canÕt be taught in the physical world.
In
terms of just innovative uses of Second Life, I really donÕt know whatÕs going
to happen and I actually like it that way. I think we havenÕt even scratched
the surface in terms of how a virtual world like Second Life can be used for
learning in a truly innovative way.
I
think five years, ten years from now, those few things that we couldnÕt have
even imagined, all of that innovation will come out of the educator community
itself. They will experiment, theyÕll push the boundaries, theyÕll quantify how
itÕs being used as a learning platform and how itÕs teaching students in ways
that they couldnÕt be taught before. I get very excited about that.
Katt: That is exciting. So, to you, listeners
of this show, weÕre really looking to you to show us how the boundaries can be
pushed and what incredible innovation that you can bring into Second Life and
the future of education in Second Life.
Thank
you so much, Claudia Linden and Pathfinder Linden, for this excellent
opportunity to talk about education and best practices in Second Life.
Pathfinder: Thank you very much.
- End of Podcast –